The school is just a few blocks away from the street.
Roughly in the form of a cross.
The center is used for the youngest students and academic classes in general. All students are given instruction on the basics of reading, writing and maths, with some use of history and the science of the time as materials.
Each of the four wings are dedicated to learning of the four forms of power. Mystical, Physical, Spiritual, and Martial.
As each child grows, they are given opportunities to train in each, but in the end they must chose one to be their focus.
Once chosen, they spend more of their time in dedicated study in that wing.
This choice is made starting in the 13th year, and no later than the 15th. Occasionally the staff will encourage a student to rethink their choices after the first or second year of focused stuff.
Sunday, November 22, 2009
Leaflo
renamed> from Lucifer
Halfling son of a female Sorceress.
They live above a small general store, specializing in the produce from the large garden of Jaden's mother.
These two mothers are old friends.
His mother always called him, Lucy.
Str: 8
Dex:18
Con:12
Int:16
Wis:14
Cha:10
Class: Rogue
Lucifer: 11 1/2, Halfling, Dex, Sorcerer/f, (Orion)
Halfling son of a female Sorceress.
They live above a small general store, specializing in the produce from the large garden of Jaden's mother.
These two mothers are old friends.
His mother always called him, Lucy.
Str: 8
Dex:18
Con:12
Int:16
Wis:14
Cha:10
Class: Rogue
Lucifer: 11 1/2, Halfling, Dex, Sorcerer/f, (Orion)
Wednesday, November 18, 2009
At the front
Second game.
Scene 1 - roll init - whoever is first gets a metal cap slapped on his head "move down"
then a leather jerkin
...move down!
then a spear
...move down!
Scene 2 - on the field (but not at the front)
...Sergeant tells them to stay RIGHT here
... then fire starts to rain down
... then a Mage type appears, asks for volunteers, picks them for assignment.
He sticks one with a bag of oil, hands another the scroll, gives them a very brief set of instructions, then t-ports them across the field onto a hill.
Scene 3 - COMBAT! about a dozen goblinoids manning 3 trebuchets.
figures needed here
5 min to plan
roll initiative
each enemy has 1 hp
until the reinforcements come, they have more...
who can read the scroll? Sorcerer, rogue, cleric?
Scene 4 - word of recall takes them back their own camp, into the cleric/healing zone.
...get healed,
...sent back to the front,
... found by their Sergeant, who yells at them for not being where he put them!
... sent to KP/guard (time dependent)
... see shield wall, flashback to single shield ...
Scene 5 - Down the stairs
... someone dared someone to go down there
... Chri's father's butcher shop (note the smells)
... chest in the basement
... rats too
Scene 6 - On guard duty
Just a brief shot, cliff hanger for next time. They are being watched by skeletons ready to attack the camp late at night...
Scene 1 - roll init - whoever is first gets a metal cap slapped on his head "move down"
then a leather jerkin
...move down!
then a spear
...move down!
Scene 2 - on the field (but not at the front)
...Sergeant tells them to stay RIGHT here
... then fire starts to rain down
... then a Mage type appears, asks for volunteers, picks them for assignment.
He sticks one with a bag of oil, hands another the scroll, gives them a very brief set of instructions, then t-ports them across the field onto a hill.
Scene 3 - COMBAT! about a dozen goblinoids manning 3 trebuchets.
figures needed here
5 min to plan
roll initiative
each enemy has 1 hp
until the reinforcements come, they have more...
who can read the scroll? Sorcerer, rogue, cleric?
Scene 4 - word of recall takes them back their own camp, into the cleric/healing zone.
...get healed,
...sent back to the front,
... found by their Sergeant, who yells at them for not being where he put them!
... sent to KP/guard (time dependent)
... see shield wall, flashback to single shield ...
Scene 5 - Down the stairs
... someone dared someone to go down there
... Chri's father's butcher shop (note the smells)
... chest in the basement
... rats too
Scene 6 - On guard duty
Just a brief shot, cliff hanger for next time. They are being watched by skeletons ready to attack the camp late at night...
Tuesday, November 3, 2009
In the Past ... first Fantasy Campaign game
For the first evening, we started with just names, races and stats. Each PC is a teenager growing up in the 'adventurers' quarter of a big city (see game setting.)
The opening sequence was a long pan shot picking up each PC along the street. WE started in the bakery, then down toward the coachmaker, then back to the fletcher and blacksmith, and finally to the garden. That's the run up the left side and down the right side of the street as we know it.
When all the boys were together, they decided to go fishing off the pier. Each tried to catch fish in his own way, one pole, one knife on a string, etc.
This fun was interrupted by the arrival of a large sailing ship bearing Johan's Band, returning rich from their adventures.
The opening sequence was a long pan shot picking up each PC along the street. WE started in the bakery, then down toward the coachmaker, then back to the fletcher and blacksmith, and finally to the garden. That's the run up the left side and down the right side of the street as we know it.
When all the boys were together, they decided to go fishing off the pier. Each tried to catch fish in his own way, one pole, one knife on a string, etc.
This fun was interrupted by the arrival of a large sailing ship bearing Johan's Band, returning rich from their adventures.
Chris
Human son of a male fighter. That father is a butcher, they live above the shop. There is a storage space under the shop.
Str: 12
Dex: 10
Con: 16
Int: 14
Wis: 18
Cha: 8
Class: Cleric
Chris: 12, man, wis, Fighter/m, Butcher, (Ben)
Str: 12
Dex: 10
Con: 16
Int: 14
Wis: 18
Cha: 8
Class: Cleric
Chris: 12, man, wis, Fighter/m, Butcher, (Ben)
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