Friday, October 23, 2009

Setting

In a large seaport city there is a quarter where the adventurers live. When they are there, most of the time the spouses, grandparents and children are alone, waiting for good news or bad and surviving on previous treasure hauls and normal incomes. It's a tight community so all the children run and play together.

Organizations are run by former adventurers, even the church. There is one main training center anchored by a conventional school for younger children.

The Economy has a big boom and bust cycle, living high when a crew brings in a hail, scraping by in the between times.

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