Sunday, October 25, 2009

Philosophy

Game will highlight the children of adventurers from one city.

The first game was designed for a quick start, just stats, name and family. So there will be some flexibility on rearranging those stats for the first game as adults.

I want the game to be simple, so limiting them to the 4 core races and classes to start.

Idea is to alternate between events as teenagers, and how that affects them as adult adventurers. So each game should have at least one flashback to their teen years.

Each PC will be assigned a parent with a class. So each will have a hook to play with. Players may flesh out the family if they want to, but that isn't required.

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